64 Bit Support.
Texture Layers 3D Photoshop Like Set Up. We need to move to something that is more like Photoshop but in 3D. I would love to see a partnership with Photoshop to bring their set up and brush painting set up into ZBrush. But at the very least we need the ability to paint on textures in a layer format and we need to be able to match all the blending modes that we have in Photoshop.
The ability to edit & paint texture maps inside zbrush, not just polypaint.
Please add PTEX Texture Support.
Like Photoshop. In Photoshop (I know this is crazy) I can even have nested groups inside of groups and then I can add a Mask to the top group and then paint out areas I don't need with the mask on the top group. That would be cool in 3D.....crazy...but cool.
Need to have the ability to create these maps and apply them to the brushes in the application so we can use them as sculpting tools.
Have the ability to improve the dynamesh system to be fully dynamic instead of having to constantly ctrl+drag to re-dynamesh. This could be to in the similar fashion where sculptris is a voxel-based sculpting program where the mesh is dynamically re-tessellating itself. As well as having the ability to have better control and implementation of local tesselation levels on the mesh. For such features I would imagine having ...more »
A relax brush will try to smooth our your geometry but will try to retain the original shape of the model. This is really nice for fixing stretched out topology.
Photoshop style 3D Layer Masks. We need em!
You can rig a mesh with Zsphere but there is no way to control skinweights.
Also allow a Skinned Mesh to be exported to Maya/Max/XSI as an FBX with Skin clusters & joints setup identical to the ZSphere Rig.
Transpose and Move Brush On Multiple Subtools At Same Time.