Slice Curve Tool Needs To Respect Symmetry.
Just to improve production workflow. Every time you save generally you want a new version saved of the file so you a have a history and backup of your work. When I hit save tool, save document etc. Instead of having to type 01 02 03 each time on the end of a file. "The dream" I have a little + button next to save which will increment last number by one and save the file in one go. I know it's a small thing but the ...more »
Fast Ambient Occlusion Generation (Like FAOGEN) Can bake AO to either a texture or "polypaint"/vertex colors.
FAOGEN (http://www.rusteddreams.net/faogen.html) is fffffffaaaaasssstttt!
GoZ Needs To Respect Polygroups - Currently when you use GoZ it destroys your polygroups. To work around this I have my model stored in OBJ format with all the polygroups. After I use GoZ I have to store a morph target, import the OBJ and then switch to the stored morph target state.
Currently you can merge subtools in an addition mode and then dynamesh but with if you want to subtract a shape away?
Easily Store/Recall Masks (Like Photoshop Channels, but in 3D)
Addition of standard 3D manipulators (Trans, Rotate, Scale)
I love the transpose tools for what they do, but I view them more as a temporary 3D bone than true 3D manipulators. It is very hard to be truly accurate with the currently transpose tools.
This may work already with the new additions to the transpose tool...but I have no idea on how that works yet. (Never mind I just figured it out...so I want to drag from the open canvas over the top of the model. The transpose tool will not allow me to do this. It is awesome that I can now add the alpha. I think I can make a linear mask no problem. The radial might be a bit more tricky to get it to have Photoshop functionality.) ...more »
This will allow you to import in blendshapes/morph targets and not have to worry about the vertex order. I specifically want to used it to break my heads off of my full body models, sculpt on them (for a head only sculpt pipeline) and then re incorporate the heads back onto the full bodies.
Real-time rendering support for viewing a normal, spec, color, ambient, diffuse, reflection, glow and transparency on your model. This currently exist in other applications and is needed in Zbrush.
The Transpose Tool needs to have it's action line/vector update after you rotate.
Real-time Screen Space Ambient Occlusion (SCAO) for the viewport.