ZBrush needs to have a true front, left, right, back, top, bottom and 3/4 camera view set up. You should be able to easily be able to select these cameras, duplicate them, manipulate them, store views for each one of them, add image planes to each camera, and even set keys for their positions for presentation.
Add the ability to view models in Wireframe Only Mode (With backface cull options, for turning backface culling on and off.) This can help you see your model against another topology, or it can help when you have an image plane in the background.
Give users the ability to tweak the navigation system of ZBrush. This will help break down the entry barrier of new users. Camera modes for Maya, Max, Softimage, Etc.
Currently if your render a BPR render, and then save your file, the BPR render is turned off and then returned to the real-time render view.
True Full screen "Expert Mode", nothing else on screen but your art......NOTHING!!! No menu, no boarder edges, nothing. Currently hitting Tab will put you in a quasi full screen mode, you then need to hide docking pallets that are open on the Left and the Right. I think that is an ok mode, but let's say you hit Shift + Tab and this will put you in a full "expert mode." I think the normal boarder functionality should ...more »
Photoshop style 3D Layer Masks. We need em!
Please add PTEX Texture Support.
Fast Ambient Occlusion Generation (Like FAOGEN) Can bake AO to either a texture or "polypaint"/vertex colors.
FAOGEN (http://www.rusteddreams.net/faogen.html) is fffffffaaaaasssstttt!
Real-time Screen Space Ambient Occlusion (SCAO) for the viewport.
Slice Curve Tool Needs To Respect Symmetry.
The Transpose Tool needs to have it's action line/vector update after you rotate.
Addition of standard 3D manipulators (Trans, Rotate, Scale)
I love the transpose tools for what they do, but I view them more as a temporary 3D bone than true 3D manipulators. It is very hard to be truly accurate with the currently transpose tools.