After you pinch the mesh,and the mesh is bunched up,a a special inflate brush that inflates bunched up meshes more than equal spaced out surfurces
An artistic deformer with (noise pluggin)build in where you can quickly deform the entire mesh or local masked transformation with sliders for height ,fase,and scale.
A nice extra when you grapdoc,it also makes a duplicate one in a new Zfolder called "Grabdocs"and timestamps then.
So you dont have to save them everytime.
Lay a couple of curve tubes on the model and it have presets for water flowing through them,neon lights in them,lava effects,particle effects inside the tubes.
A extra to the magic goo layer proximity changes,for morphing effects hovering with the mouse changes the layer, or with colissions with objects.
New paint types:
like glow in the dark paint,glitter paint,
neon paint,ect with an option for depth
could be based on hue or intensity
And the ultra magic layer paint goo
Spray your model with this magical stuff and you get some crazy effect like glowing dots in it,electrick stuff,alien goo stuff bubbles,ect ect
Compatible lazymouse for 2.5D painting
A upload service for ZBrush users to upload settings,IMM Brushes,fiber presets ect,ect
So nothing gets lost on sharing services that go of order.
A cool brush that will,have like all types of flowers in it complete with polypaint or texture information,
and have random setting
or if the load sequence stuff is ready it holds animation information in it 2,
Draw a curve on surface and it grows flowers.
A new projection method for the use with noise pluggin,
for a perfect global effect without streching on the apex
A cool new format that will ,
Also take in account the 3D layers vector displacement
So you have one file that not only displace with all the undercuts but also has all the animation stuff in there for cool animation stuff.