Have the ability to improve the dynamesh system to be fully dynamic instead of having to constantly ctrl+drag to re-dynamesh. This could be to in the similar fashion where sculptris is a voxel-based sculpting program where the mesh is dynamically re-tessellating itself. As well as having the ability to have better control and implementation of local tesselation levels on the mesh. For such features I would imagine having ...more »
Currently the resurfacing tools are having issues when a surface is on in dynamesh mode. Dynamesh needs to be turned off and then you can resurface.
Currently you can merge subtools in an addition mode and then dynamesh but with if you want to subtract a shape away?