Texture Layers 3D Photoshop Like Set Up. We need to move to something that is more like Photoshop but in 3D. I would love to see a partnership with Photoshop to bring their set up and brush painting set up into ZBrush. But at the very least we need the ability to paint on textures in a layer format and we need to be able to match all the blending modes that we have in Photoshop.
The ability to edit & paint texture maps inside zbrush, not just polypaint.
I never have understood why textures appear upside down in ZBrush. Technically I don't really care if this is "correct" or not. I just want my textures to be compatible with Photoshop and Maya (or app of your choice.)
Textures Load And Be Manipulated Directly In Tool Texture Tab. You currently have to manipulate the texture in the main texture tab and then push the work to the tool texture slot. This is a very confusing workflow for new users.
Live Link To Photoshop File - Much like Zapplink but with a layered Photoshop file that is used for the texture on your model. This way you could paint on a layered PS file save, go back to ZB and then the texture would auto load for you. My current workflow is to save a flattened version in PS, flip the texture vertical (real pain) then go into ZB, load the texture in the texture palette then go into the tool and then ...more »