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Ever work on something whereby you feel like just continuing to sculpt from the outside in? Walk within your world, a building, or cave as you sculpt it. Why be limited to the outside? Have the additional options of ambient light, flash light, game character size reference maybe a billboard image could show in front of you for cave dimensional proportions but to also to get ideas for pre-vis.
I would like a quick trace option with masking that can take a area of color from a spotlight image overlay or background reference image and be able to have it apply a mask of that same color area and have it masked onto your sculpt so that it may become either and extract or create form etc.. Currently the mask by color to my knowledge only masks the color already on the subtool.
I have come across this issue before and there is a work around with layer and morphing but a simple paint-to-subtool would be awesome -the painting would have it's own independent masking that is invisible or the paint thickness and shape becomes the masking data.. then press extract-from-color on the layers or masking panel or the extract area on the subtools panel. I realized that if I could take the paint from the ...more »
Add the ability to plugin Octane Render, FurryBall Render, VRay, Mental Ray etc Either should support hair/fur. This should allow artists to fully see in realtime as they are sculpting what the product object etc should look like with real physical lighting, shadows etc. I understand though that Pixologic states that Zbrush is not modeling meshes in realtime so it may be above me if it were even possible to implement ...more »