Ever work on something whereby you feel like just continuing to sculpt from the outside in? Walk within your world, a building, or cave as you sculpt it. Why be limited to the outside? Have the additional options of ambient light, flash light, game character size reference maybe a billboard image could show in front of you for cave dimensional proportions but to also to get ideas for pre-vis.
I would like a quick trace option with masking that can take a area of color from a spotlight image overlay or background reference image and be able to have it apply a mask of that same color area and have it masked onto your sculpt so that it may become either and extract or create form etc.. Currently the mask by color to my knowledge only masks the color already on the subtool.
I have come across this issue before and there is a work around with layer and morphing but a simple paint-to-subtool would be awesome -the painting would have it's own independent masking that is invisible or the paint thickness and shape becomes the masking data.. then press extract-from-color on the layers or masking panel or the extract area on the subtools panel. I realized that if I could take the paint from the ...more »
Add the ability to plugin Octane Render, FurryBall Render, VRay, Mental Ray etc Either should support hair/fur. This should allow artists to fully see in realtime as they are sculpting what the product object etc should look like with real physical lighting, shadows etc. I understand though that Pixologic states that Zbrush is not modeling meshes in realtime so it may be above me if it were even possible to implement ...more »
I tried to paint a dirt map with transparency over a polypainted model in spotlight but when I import the image zbrush notifies that it doesn't support transparency in textures.This means I have to export it to photoshop every time I have to overlay a texture with transparency.Also the textures become jagged along the edges that fade to transparent.
At the moment if I want to import an external .obj as a subtool in my working mesh I have to switch tools to the standard brush, then import my obj, then switch back to the tool i was working on, and then append. It would be nice to have a new option so that you could just import the new .obj as a subtool in the current tool directly. This would cut down on a lot of unnecessary extra work especially when many .obj's ...more »
After you pinch the mesh,and the mesh is bunched up,a a special inflate brush that inflates bunched up meshes more than equal spaced out surfurces
An artistic deformer with (noise pluggin)build in where you can quickly deform the entire mesh or local masked transformation with sliders for height ,fase,and scale.
Something similair to a grab screen,but capturing a sequense on screen water effects ect
A nice extra when you grapdoc,it also makes a duplicate one in a new Zfolder called "Grabdocs"and timestamps then.
So you dont have to save them everytime.
Lay a couple of curve tubes on the model and it have presets for water flowing through them,neon lights in them,lava effects,particle effects inside the tubes.